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Welcome to Simul-X
Written by administrator   
Monday, 15 June 2009

Simul-X is an industry-first middleware package that simulates ultra-realistic vehicles aimed at the next-gen console game development. Running on both Havok Dynamics and Nvidia Physx, Simul-X can create any kind of vehicle for your project with the highest imaginable quality. Flexible tires, modular content, flying machines, floating vehicles, up to 94 D.O.F.s. If it moves, it can be simulated to perfection with Simul-X. Don't be fooled by those who claim realism and playability are incompatible. The most realistic physics will also bring you the brightest gameplay experience. Movie-like vehicle handling, ultra-realistic suspension, even engine vibrations! Step into the future of driving games with Simul-X.

 

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*All the vehicles are based in modular elements (chassis , wheels , engines , etc)
*Absolutely no limit on vehicle's conception ( 1 wheel unicycle , motorcycles ,trikes , cars , tanks , everything
*Flying vehicles with a reasonable accurate model
*Everything modular means you can add a wing to a car , and then It will lift ,add a propeller and then It will fly .
*Multi chassis vehicles (to any desired level of complexity) enables from articulated rigs ,trains ,every conceivable vehicle.
*Bouyancy parameters lets create floating vehicles (boats ) , or even blimps.
*Diesel, Otto , atkinson , turboshafts ,turbojets ,rocket engines .
*Flexible tires using a propitary model , allowing partial flexibility of the tire's carcass -depending on its design (bias belted , radial ,etc ) . Tires are actually holding air , they are even damageable ,losing air ,etc..
*Complex tire's geometry , from square racing tires , to balloon tires for offroadres, to elliptic section for motorcycles . Every shape in every size at every pression,
*Multi-cylinder engine vibration/balance analisys. The mass ,torque , reaction and vibration of the engines are taken into account , for all normal engine arrangements , flats, inline , V , radial , for any number of cylinders, making the car react accordingly .
*Suspensions have now some extra LOF on suspension mountings ,adding for extra realism
*Four Tire models supplied ("Gran Turistic" ,"Grand Theft Automotive" ,"Arcadey" and "simple" .Also being a implementable class so final developer can write Its own should he wants to.
* Wheel's rims using rigidbody cylinders , tires simulated using complex raytracing , avoiding those nasty wheel-on-kerb overlaps.
* Different (SAE) rubber compounds -again- fully implementable
* User customizable terrain characteristics (from sand-dunes, to concrete, tarmac , wood , etc )

*Available for Xbox360 , PS3 (PPU or SPU), PC , multithreaded.
*Selectable simulation quality (variable -inter frame ) to cater with different CPU loads.
*Every class constructor is constructable in place ,allowing the implementer to do warm-memory swaps without allocating.
*Special utilities for game designers so they can create any vehicle from XML templates so they can test new vehicle designs/configuration/concepts without ever compiling
*Horizontal /tail Rotors elements enabling helicopters
*Solid and liquid fuel rocket elements enabling quite interesting rocketry
*Experienced support for safe vehicle spawing , teleporting , deletion ,cloning , etc

 

Last Updated ( Sunday, 07 February 2010 )
 
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